Description
Prepare to die
This means players are working together toward one common victory condition — but for each individual player to achieve victory
REMAIN CALM
allies (heroes)
Act 1: Amity Island
Terrain Crate: Adventurers' Crate Heavy Prepare to dieYour party meets in a local tavern. The task is simple; the town guard is irrevocably corrupt and rumor has it that they have confiscated a map leading to an ancient treasure. You break into their barracks in the dead of night and steal it for yourselves but none of you can make out the forgotten language the map is written in. You take the map to an infamously eccentric bookkeeper, who consults with dusty tomes to translate the writing, in exchange
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